That's my submission for the Hair Creation for Games course at CGMA, I created a high bun hairstyle using hair cards. The project involved generating realistic, optimized hair assets suitable for real-time rendering in modern game engines. The focus was on achieving natural hair flow, volume, and shape while adhering to performance constraints. This work showcases my ability to balance artistic detail with technical efficiency, following industry-standard workflows for hair creation, hope you like it , cheers!